
This category starts you off with the somewhat tame “Wave of Force” and “Energy Twister” skills at levels 9 and 13 respectively, but the real heaviness starts falling when you can summon a fire-breathing “Hydra”, a colossal “Meteor”, and a destructive “Blizzard” at levels 21, 25, and 27.īut the real craziness is unlocked with the “Mastery” category, which is tied to hotkey “4”. Well, if you stick with being a Wizard, all of the really good stuff falls in your lap once you commit past level 20.įeel like dropping the crazy hellfire on your enemies? All of that can be accomplished with the “Force” attacks (hotkey “2” on your keyboard). Of course, as a Wizard enthusiast, your goals of living vicariously as a digital master of magic won’t be satisfied by mere “Signature Spells”, will they? No, you’re looking for the hardcore, unadulterated, nastiness. This means that Wizards must rely on either potions or the spells of others to get them through danger before they reach a high enough level for true self-sufficiency. Especially in the early stages in the game, very few of the wizard’s acquired skills are defensive or supportive, and if I’ve read the progression chart correctly, none of the Wizard’s active skills actually assist in directly healing either self or party. Like the Sorceress class of Diablo II, the Wizard’s skills are mostly tied to offense.
#Diablo 3 reaper of souls strategy guide free#
These skills are resource neutral in that they neither contribute to nor take away from the Wizard’s resource meter, so a player may feel free to use them excessively without negative consequence. These skills include bolts of arcane magic, lightning-based elemental attacks, and a magical blade that mimics physical weapon damage. Instead, a Wizard’s arsenal of primary attacks consists of what are known as “Signature Spells”. They are certainly capable of equipping basic physical weapons like swords, axes, and daggers, but they don’t actually use them unless they somehow overuse their secondary attacks and run out of juice. Like Witch Doctors, Wizards do not possess a direct physical attack worth speaking of. If you’re patient enough, your investment will pay dividends in the future, but of course, that might involve seeing your character die over and over and over again. Of course, the only trick to getting a maxed out Wizard is paying your dues in the early stages of the game. After all, it’s hard to get bored with the multitude of spells that your Wizard will be able to cast towards the endgame. Like in previous Diablo games, having control of a high level Wizard armed with magic equipment with crazy stat boosts can seriously add a new dimension of enjoyability – an alternative, if you will, to the mouse-clicking monotony of many short-range characters.
